Garry's Mod

Garry's Mod

CSS Weapons - Nidolai's Base
Showing 1-10 of 10 entries
Update: 12 Jun, 2018 @ 11:40am

CHANGED: All scopes.

Update: 7 Apr, 2018 @ 9:24am

Added: Mouse sensitivity now changes when you are in ironsight or scope.
FIXED: That the dual elites didn't have a crosshair when in ironsight.
FIXED: That the crosshair would be removed on some weapons if you walked around.

Update: 1 Apr, 2018 @ 12:09pm

FIXED: That scoped weapons could scope when running.

Update: 1 Apr, 2018 @ 8:50am

FIXED: That the snipers had crosshair when walking left or right.
FIXED: Recoil on the snipers when you walk left or right.

Update: 5 Mar, 2018 @ 5:54am

Added: The crosshair to the TMP & FAMAS when in ironsight.
Updated: The example weapon.

Thanks to @craZy_y0™ for the suggestion.

Update: 27 Feb, 2018 @ 5:40am

Added: A simple crosshair.
FIXED: Recoil in singleplayer.
FIXED: Scopes not working correct.

The crosshair can be disabled by typing nidolai_base_crosshair 0 in your console.

Thanks to @craZy_y0™ & @Yung Fortnite for reporting the scope issue.

Update: 24 Feb, 2018 @ 2:28pm

Added: Ironsights now works in singleplayer.
FIXED: That you could reload the weapons when you where in ironsight/scope.
FIXED: The shotgun reload animation. (This was a pain in the ass to fix)
CHANGED: The ironsight transition, it should now be much more smooth.
CHANGED: The time to shot the XM1014

Thanks to @craZy_y0™ for reporting some of the issues.

Update: 23 Feb, 2018 @ 4:52am

Optimized the scope a bit

Update: 23 Feb, 2018 @ 4:33am

Forgot to upload the version with credit in it...

Update: 22 Feb, 2018 @ 4:30pm