Stellaris

Stellaris

Planetary Diversity - Unique Worlds
Ergebnisse 61–70 von 96
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Update: 2. Jan. 2022 um 15:18

- Updated Manufacturing Building Overwrite to new changes
- Fixed some trait issues with Rogue/Assimilators/Secondary Races on Unique Worlds/Origins

Update: 22. Nov. 2021 um 9:18

- All Unique Starting Systems have gained Nebulas

Update: 9. Okt. 2021 um 15:44

- Fixed an issue with the Crucible Upgrade tech no appearing

Update: 6. Okt. 2021 um 21:20

- Crystal World Rework! New Art, Event. Buildings!
- Crystal Changed to Tropical Preference
- Fixed issue with Foundry Building on the Crucible

Update: 17. Sep. 2021 um 21:49

- Hotfix, see main mod changelog for info.

Update: 14. Sep. 2021 um 9:12

- Updated to 3.1.+
- Nerfed the Crucible a bit
- Fixed some issues with Crucible special project spawning

Update: 4. Sep. 2021 um 23:40

- Fixed an issue with Crucible Arc Sites Spawning

Update: 3. Sep. 2021 um 17:47

- Added The Crucible, a new unique world with Arc site, Origin and Story
- Changed Floating world habitability to match oceanic as part of a future expansion of unique worlds
- Fixed an issue with some races starting with a bigger Archive World
- Added a colour correction for Archive Worlds

Update: 30. Juli 2021 um 19:41

- Big Rework of the Graveyard Events, Buildings and Bonuses
- Change the name of the Graveyard World to the Tiyanki Graveyard
- Archive World is also now just named the Archive
- Fixed an issue where the nearby Unique world systems were getting colony events
- Tweaked the Archive Relic a bit

Update: 30. Juni 2021 um 21:40

- New Floating World Art
- Completely redid all Floating world decisions, story, SR etc
- Removed the ability to turn unique worlds into Arcs
- Added Global Flag on game start