Stellaris
Planetary Diversity - Unique Worlds
Affichage des entrées 61-70 sur 96
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Mis à jour le : 2 janv. 2022 à 15h18

- Updated Manufacturing Building Overwrite to new changes
- Fixed some trait issues with Rogue/Assimilators/Secondary Races on Unique Worlds/Origins

Mis à jour le : 22 nov. 2021 à 9h18

- All Unique Starting Systems have gained Nebulas

Mis à jour le : 9 oct. 2021 à 15h44

- Fixed an issue with the Crucible Upgrade tech no appearing

Mis à jour le : 6 oct. 2021 à 21h20

- Crystal World Rework! New Art, Event. Buildings!
- Crystal Changed to Tropical Preference
- Fixed issue with Foundry Building on the Crucible

Mis à jour le : 17 sept. 2021 à 21h49

- Hotfix, see main mod changelog for info.

Mis à jour le : 14 sept. 2021 à 9h12

- Updated to 3.1.+
- Nerfed the Crucible a bit
- Fixed some issues with Crucible special project spawning

Mis à jour le : 4 sept. 2021 à 23h40

- Fixed an issue with Crucible Arc Sites Spawning

Mis à jour le : 3 sept. 2021 à 17h47

- Added The Crucible, a new unique world with Arc site, Origin and Story
- Changed Floating world habitability to match oceanic as part of a future expansion of unique worlds
- Fixed an issue with some races starting with a bigger Archive World
- Added a colour correction for Archive Worlds

Mis à jour le : 30 juil. 2021 à 19h41

- Big Rework of the Graveyard Events, Buildings and Bonuses
- Change the name of the Graveyard World to the Tiyanki Graveyard
- Archive World is also now just named the Archive
- Fixed an issue where the nearby Unique world systems were getting colony events
- Tweaked the Archive Relic a bit

Mis à jour le : 30 juin 2021 à 21h40

- New Floating World Art
- Completely redid all Floating world decisions, story, SR etc
- Removed the ability to turn unique worlds into Arcs
- Added Global Flag on game start