Stellaris
Planetary Diversity - Unique Worlds
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Actualización: 2 ENE 2022 a las 3:18 p. m.

- Updated Manufacturing Building Overwrite to new changes
- Fixed some trait issues with Rogue/Assimilators/Secondary Races on Unique Worlds/Origins

Actualización: 22 NOV 2021 a las 9:18 a. m.

- All Unique Starting Systems have gained Nebulas

Actualización: 9 OCT 2021 a las 3:44 p. m.

- Fixed an issue with the Crucible Upgrade tech no appearing

Actualización: 6 OCT 2021 a las 9:20 p. m.

- Crystal World Rework! New Art, Event. Buildings!
- Crystal Changed to Tropical Preference
- Fixed issue with Foundry Building on the Crucible

Actualización: 17 SEP 2021 a las 9:49 p. m.

- Hotfix, see main mod changelog for info.

Actualización: 14 SEP 2021 a las 9:12 a. m.

- Updated to 3.1.+
- Nerfed the Crucible a bit
- Fixed some issues with Crucible special project spawning

Actualización: 4 SEP 2021 a las 11:40 p. m.

- Fixed an issue with Crucible Arc Sites Spawning

Actualización: 3 SEP 2021 a las 5:47 p. m.

- Added The Crucible, a new unique world with Arc site, Origin and Story
- Changed Floating world habitability to match oceanic as part of a future expansion of unique worlds
- Fixed an issue with some races starting with a bigger Archive World
- Added a colour correction for Archive Worlds

Actualización: 30 JUL 2021 a las 7:41 p. m.

- Big Rework of the Graveyard Events, Buildings and Bonuses
- Change the name of the Graveyard World to the Tiyanki Graveyard
- Archive World is also now just named the Archive
- Fixed an issue where the nearby Unique world systems were getting colony events
- Tweaked the Archive Relic a bit

Actualización: 30 JUN 2021 a las 9:40 p. m.

- New Floating World Art
- Completely redid all Floating world decisions, story, SR etc
- Removed the ability to turn unique worlds into Arcs
- Added Global Flag on game start